Submitted by Paul Reed on Tue, 17/09/2013 - 10:52.
Nice clear display.
I opted for a 'text only' page for my mobile which loads very quickly even when 3G strength is poor.
Paul
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Re: Mobile Power Dials
Submitted by fake-name (not verified) on Mon, 10/02/2014 - 08:57.
@Paull Reed - Uh.... The dials are drawn using client-side javascript, so for all network purposes, they are effectively text-only as well. At most it would be a few kilobytes difference, and compared to jquery and all the other scripts emoncms uses, it isn't likely to make much of a difference.
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Re: Mobile Power Dials
Submitted by Paul Reed on Mon, 10/02/2014 - 21:13.
@fake-name - What's with the 'Uh....' I'm speaking from my own personal experiences of using both 'text' and 'dial' pages in a rural area with poor 3g.
....no need for silly expressions.
Paul
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Re: Mobile Power Dials
Submitted by fake-name (not verified) on Wed, 12/02/2014 - 08:52.
The point is they're both text only, so whatever was causing one to load more slowly then the other is not the fact that one has a visual component.
The code to render the dials is 4.91 KB total, and it should only be transferred once no matter how many dials you have.
Re: Mobile Power Dials
Nice clear display.
I opted for a 'text only' page for my mobile which loads very quickly even when 3G strength is poor.
Paul
Re: Mobile Power Dials
@Paull Reed - Uh.... The dials are drawn using client-side javascript, so for all network purposes, they are effectively text-only as well. At most it would be a few kilobytes difference, and compared to jquery and all the other scripts emoncms uses, it isn't likely to make much of a difference.
Re: Mobile Power Dials
@fake-name - What's with the 'Uh....' I'm speaking from my own personal experiences of using both 'text' and 'dial' pages in a rural area with poor 3g.
....no need for silly expressions.
Paul
Re: Mobile Power Dials
The point is they're both text only, so whatever was causing one to load more slowly then the other is not the fact that one has a visual component.
The code to render the dials is 4.91 KB total, and it should only be transferred once no matter how many dials you have.